Would you guys solve a debate for me. I got a friend that has been playing every edition of NBA2k for approximately five decades. We play. He says he hates using R1 to maneuver to a particular player. He says each time he utilizes R1 to pass into a player he gets it stolen NBA MT Coins. I feel that it's an significant part the sport, and every time he passes using the X button and it goes into the wrong player I hear..."Damnit, I passed to the wrong man!" I tell him to utilize R1, and that everyone does it. Question is that. How many of you use the R1 method (or whatever it is for Xbox), and how a lot of people don't use it, and why or why not do you use it?
He's saying it gets stolen every he icon to doing this, because he is not used passes. After you become accustomed to it, icon departure is far faster and much more precise. Tell him to get used to it career games (yes it is actually possible to pass the ball to a teammate at MyCareer), then perform it into park matches, then Rec and Pro Am (in this order). Over time he'll become more used to it and never want to go back to just pointing the joystick and hitting x and passing to the wrong man most of the time.
Passes are distinct for the scenario. You toss the pass to a sizable on the top Y. Off the pick the bounce pass is used by you, a normal pass can be quicker in a window. I typically just icon pass when the pass need to visit a specific player and there are two guys in the general area.Your friend likely uses it to throw really much passes with protection in the manner and then gets angry and blames everything besides himself. A good deal of players that are 2k like to attempt to put the blame everywhere.
I feel like that'd be a whole lot of inputs to do special passes with icons. Or yknow, the passing AI was even better. I can't count how often my participant selects a horrible passing animation that gets leaned before it leaves my hands or hits someone's back lol.In control settings, find the"directional departure" option and change it in Default to"pass kind control". This allows you to double tap on the icon for a bounce pass or hold for a lob pass as well as the ordinary pass by just tapping on the button as normal.
Absolutely agree it is very much a necessity, but I simply don't know why passing kind control is not the default. If you are unfamiliar, departure kind controller for directional passing makes it so that you can rebound by double tapping the button of the intended goal, chest pass using a regular press and lob pass by holding the button. I find that when I properly exit MyCareer before shutting the program in my PS4 I still have to go back in and change it back every moment.
Whats? Wondering if vertical or strength is more important within an SG construct that can dunk (essentially vince carter). Would you can strength change your contact dunks are and dunk a player with a vertical over? I've got a 6'6 SG using a 81 dunk 82 strength and a 63 vertical and I will easily dip on individuals in park. But I'm looking to change my construct to 6'4-6'5 to the speed. Only having difficulty figuring out how to maintain exactly the contact dunks in my current build.
I have been trying to figure this out messing with various builds for a few weeks. If you look at the rosters of the men who are dunkers / slashers, they pretty much all have vert in the 90s, strength in the 50s and 60s, and speed from the 80s. Personally from testing nba2king, I feel it is really random. Sometimes I will test a man with high vert and he hardly gets up and sometimes it feels like he is over the rim. Occasionally I'll test a man with higher speed and he will get around guys but sometimes it's like he can not jump and sometimes he can.
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